It took me about an hour, but I found your problem.
You happen to have used "Terrain Objects" to make your buildings, and there is a weird longstanding bug with them where they can end up being duplicated without you knowing. Blizzard really needs to get around to fixing this bug, it is really very insidious.
Opening up the map in Ladik's MPQ viewer and looking at the file labeled t3Terrain.xml shows there are 2156 "cliffDoodads", aka Terrain Objects. Almost all of them are just erroneous duplicates made by the editor.
Removing each duplicate entry by hand from t3Terrain.xml will make the map load immediately in the editor again. Just make sure to change the 2156 number to match the number of entries you have after you remove the duplicate lines.
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It took me about an hour, but I found your problem.
You happen to have used "Terrain Objects" to make your buildings, and there is a weird longstanding bug with them where they can end up being duplicated without you knowing. Blizzard really needs to get around to fixing this bug, it is really very insidious.
Opening up the map in Ladik's MPQ viewer and looking at the file labeled t3Terrain.xml shows there are 2156 "cliffDoodads", aka Terrain Objects. Almost all of them are just erroneous duplicates made by the editor.
Removing each duplicate entry by hand from t3Terrain.xml will make the map load immediately in the editor again. Just make sure to change the 2156 number to match the number of entries you have after you remove the duplicate lines.