Helral, I assumed he wanted per-player achievements (with players able to see the achievements of other players). If the information is shared by all, then sure, just one dialog will do.
Ah, tutorials... If you think about the problem for a while, you'll definitely figure out a good solution that makes sense to you.
I have no idea how you coded up the thing but in your case I would manage each dialog independently per-player. That means an array of 16 dialogs, and other arrays of 16 dialog items for buttons and such. Each dialog would only be visible to the corresponding player and only he could interact with it.
Beyond that, it doesn't sound too complex. If it works for a single player, it will work in multiplayer with each player having his dialog.
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Helral, I assumed he wanted per-player achievements (with players able to see the achievements of other players). If the information is shared by all, then sure, just one dialog will do.
Ah, tutorials... If you think about the problem for a while, you'll definitely figure out a good solution that makes sense to you.
I have no idea how you coded up the thing but in your case I would manage each dialog independently per-player. That means an array of 16 dialogs, and other arrays of 16 dialog items for buttons and such. Each dialog would only be visible to the corresponding player and only he could interact with it.
Beyond that, it doesn't sound too complex. If it works for a single player, it will work in multiplayer with each player having his dialog.