This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Damage aura?
The idea would be to simply find all units below height X, where height X would increase over time as lava raises, and apply on the units some behavior dealing damage over time.
Close, it's actually "Change water to state X over Y seconds".
For that to work, you have to create multiple states for your water, which you can then smoothly switch between in trigger code.
Damage aura?
The idea would be to simply find all units below height X, where height X would increase over time as lava raises, and apply on the units some behavior dealing damage over time.
Close, it's actually "Change water to state X over Y seconds".
For that to work, you have to create multiple states for your water, which you can then smoothly switch between in trigger code.