The upgrades are normal upgrades done in the Data editor. The dummy unit thing I've already done and it works although not half as smooth as it would with triggers, but then again if it works then it works :P
EDIT: sadly it doesn't seem to work when I try to put a period event using dummys movement speed :/
The thing is that the system cant == (skill x) since it doesn't register what talents the talent tree has, it just makes a bunch of them, not as variables or anything. There's no real way to select any of these talents, it's a bit difficult to explain, there is an example map in the tutorial :)
The thing is that the system has no way of knowing which talent is being upgraded. It simply levels anything being clicked without registering what the talent does.
Sadly the system doesn't specify what talent is being leveled, it just adds an extra rank to wherever you click so modifying an integer +1 would just mean that every time I spend a talent point the variable gets +1. And there is no event to check if a player gets an upgrade, atleast not that I can find.
Hi guys, I'm using this http://www.sc2mapster.com/assets/talent-library/ talent system for my map. The passive talents are based on Upgrades done in the Data editor, spending more points in a passive talent increases the Upgrades rank. One of the talents is a simple "damage increase" talent, 1 point in the talent increases damage by 10% by enabling an Upgrade rank 1. 2 points increases the rank to 2 and increases damage done by 20%. The problem with this is that for more advanced talents I want to involve triggers. I was therefore thinking that I need a condition to check what rank a certain upgrade is for a certain player/unit. That would probably be the easiest way to involve triggers but I don't know how to create such a condition. Any way of solving this issue would be great!
Thanks in advance!
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@joey101d: Go
The upgrades are normal upgrades done in the Data editor. The dummy unit thing I've already done and it works although not half as smooth as it would with triggers, but then again if it works then it works :P
EDIT: sadly it doesn't seem to work when I try to put a period event using dummys movement speed :/
@joey101d: Go
The thing is that the system cant == (skill x) since it doesn't register what talents the talent tree has, it just makes a bunch of them, not as variables or anything. There's no real way to select any of these talents, it's a bit difficult to explain, there is an example map in the tutorial :)
@joey101d: Go
The thing is that the system has no way of knowing which talent is being upgraded. It simply levels anything being clicked without registering what the talent does.
@joey101d: Go
Sadly the system doesn't specify what talent is being leveled, it just adds an extra rank to wherever you click so modifying an integer +1 would just mean that every time I spend a talent point the variable gets +1. And there is no event to check if a player gets an upgrade, atleast not that I can find.
bump
Hi guys, I'm using this http://www.sc2mapster.com/assets/talent-library/ talent system for my map. The passive talents are based on Upgrades done in the Data editor, spending more points in a passive talent increases the Upgrades rank. One of the talents is a simple "damage increase" talent, 1 point in the talent increases damage by 10% by enabling an Upgrade rank 1. 2 points increases the rank to 2 and increases damage done by 20%. The problem with this is that for more advanced talents I want to involve triggers. I was therefore thinking that I need a condition to check what rank a certain upgrade is for a certain player/unit. That would probably be the easiest way to involve triggers but I don't know how to create such a condition. Any way of solving this issue would be great! Thanks in advance!