I was just trying to make a unit into a meat shield, to defense against another player.
That attack-move thing is just a example, I just want to make sure the another player can not attack-move pass the unit with taunt; because the unit with taunt would be weak offensively.
Thanks very much for the attention to detail. Much love & appreciation.
EDIT:: Impact Location Value and Launch Location Value as default. For your search effect, just modify the search area+ and the Search Filters, and maybe the Search Flags depending on the caster unit's size.
@DrSuperEvil: Go
O, that is very thoughtful of you. Thank you.
I was just trying to make a unit into a meat shield, to defense against another player.
That attack-move thing is just a example, I just want to make sure the another player can not attack-move pass the unit with taunt; because the unit with taunt would be weak offensively.
Thanks very much for the attention to detail. Much love & appreciation.
@DrSuperEvil: Go
Why doesn't the AoE Taunt ability require the Unit Order Queue validator?
If it does, can you upload a working passive taunt map?
Ty ty.
LOL, I am such an idiot, I put the Behavior in Unit Tab, guess what, it works. Sorry for the clumsiness.
Excuse my wording, what I meant to say is -
Effect (Search) > Flags
Should solve the problem.
Did not work.
I will upload the map.
The AoE Taunt ability on marine works, the AoE Taunt behavior on marauder does not.
Hihi,
I need help with an Auto-Taunt Ability.
According to the following -
http://www.sc2mapster.com/forums/development/map-development/4977-solved-need-help-creating-aoe-taunt-ability/'
I was able to get the Ability to work.
But I desired a Passive Taunt ability with AOE of 1, basically for any enemy unit attack-move pass said unit.
I tried to created a behavior to modify unit Attack Target Priority, but it is not under Behavior > Buff to modify.
So the idea behind the Auto-Taunt is that
It did not work, and I have no idea why.
I believe it is the same problem as the correct definition of Unit > Value, and Target > Value.
Or does it have to go through
Like what the Taunt ability did?
Any help is much appreciated.