I tried putting in an "At" term. Don't know how to change the scope. Also, I couldn't find out what was causing the text to move left.
It's okay, though, I'm happy with what I have. I have the word "Evade!" appearing over Zeratul when the ability is triggered. That might even be better than having "Miss!" appear over the enemy's head. I might change things later. But for now, my goal is to get my project finished, so I don't mind cutting a few corners. Thanks for your help Kueken and DrSuperEvil.
The Evasion behavior is given to Zeratul (the hero). I believe the Evasion behavior reduces damage inflicted on Zeratul to 0. I don't know what unit EvasionHandled is occuring on. I just opened up the Evasion behavior's Combat - Damage Response + field and put the generic effect EvasionHandled in the Handled field. When I tested it, no text showed up. I'll attach my map just in case The behavior's name is Evasion and the Ability's name is Evasion. EvasionText is the name of the text kicker actor.
Stupid me! Your text string suggestion worked. The first time I tried it, I deleted the style. But this time I just had both of them and I got the desired effect. Thanks! Now I hope I can get the text "Miss!" to go over the enemy unit.
I don't fully understand what you mean. I created a generic effect called EvasionHandled. Then I put this effect in the Handled field of the Evasion behavior's Combat - Damage Response + field. I modified the text kicker's Events so that the kicker would be created when EvasionHandled started or stopped. However, when I tested my map, no text showed up.
Also, does anyone know how I can modify the "Kicker_Refinery" text style so that I can change only its color from green to red? Thanks.
FuzzYD, grenegg, Prozaic Muse and DrSuperEvil, thank you for your help. I duplicated the AutomatedRefineryTextKicker4 text actor and got things started. The text shows up. I have 3 things I would like to get help on:
Unfortunately, I wasn't able to get the text to show up over the attacking unit. I set the Events - Terms field to "At Source" and "At Target", but neither of these worked.
Does anyone know why the text doesn't just go straight up? (it moves left or right). I checked AutomatedRefineryTextMover actor and I couldn't figure out a way to make the text just go straight up.
Lastly, the following characters appear around the "Miss!" text in the UI-Text field: <s val="Kicker_Refinery"> </s>. All I want to do is change the color of this text from green to red. Unfortunately, I tried getting rid of the <s> tag and modifying the UI - Color and UI - Fixed Font Size fields, but I couldn't create a style setting close to the one I want.
Can anyone help me with these 3 things? Thanks in advance.
Hello guys. I made an Evasion ability for my hero Zeratul using the Data Editor. Now I'd like for the characters "MISS!" to show up over an enemy unit that attacks Zeratul (when the ability triggers). Could someone tell me how to do that? Thanks in advance.
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@DrSuperEvil: Go
It's not. That was my polite way of saying, "DrSuperEvil already told me how to do it". lol.
@REDlandry: Go
Thanks for the tip REDlandry. I was able to modify the auto-refinery actor so that I could get text to show up over my unit. Thanks :).
@grenegg: Go
Thank you :)
I tried putting in an "At" term. Don't know how to change the scope. Also, I couldn't find out what was causing the text to move left.
It's okay, though, I'm happy with what I have. I have the word "Evade!" appearing over Zeratul when the ability is triggered. That might even be better than having "Miss!" appear over the enemy's head. I might change things later. But for now, my goal is to get my project finished, so I don't mind cutting a few corners. Thanks for your help Kueken and DrSuperEvil.
The Evasion behavior is given to Zeratul (the hero). I believe the Evasion behavior reduces damage inflicted on Zeratul to 0. I don't know what unit EvasionHandled is occuring on. I just opened up the Evasion behavior's Combat - Damage Response + field and put the generic effect EvasionHandled in the Handled field. When I tested it, no text showed up. I'll attach my map just in case The behavior's name is Evasion and the Ability's name is Evasion. EvasionText is the name of the text kicker actor.
Stupid me! Your text string suggestion worked. The first time I tried it, I deleted the style. But this time I just had both of them and I got the desired effect. Thanks! Now I hope I can get the text "Miss!" to go over the enemy unit.
@DrSuperEvil: Go
I don't fully understand what you mean. I created a generic effect called EvasionHandled. Then I put this effect in the Handled field of the Evasion behavior's Combat - Damage Response + field. I modified the text kicker's Events so that the kicker would be created when EvasionHandled started or stopped. However, when I tested my map, no text showed up.
Also, does anyone know how I can modify the "Kicker_Refinery" text style so that I can change only its color from green to red? Thanks.
FuzzYD, grenegg, Prozaic Muse and DrSuperEvil, thank you for your help. I duplicated the AutomatedRefineryTextKicker4 text actor and got things started. The text shows up. I have 3 things I would like to get help on:
Unfortunately, I wasn't able to get the text to show up over the attacking unit. I set the Events - Terms field to "At Source" and "At Target", but neither of these worked.
Does anyone know why the text doesn't just go straight up? (it moves left or right). I checked AutomatedRefineryTextMover actor and I couldn't figure out a way to make the text just go straight up.
Lastly, the following characters appear around the "Miss!" text in the UI-Text field: <s val="Kicker_Refinery"> </s>. All I want to do is change the color of this text from green to red. Unfortunately, I tried getting rid of the <s> tag and modifying the UI - Color and UI - Fixed Font Size fields, but I couldn't create a style setting close to the one I want.
Can anyone help me with these 3 things? Thanks in advance.
Hello guys. I made an Evasion ability for my hero Zeratul using the Data Editor. Now I'd like for the characters "MISS!" to show up over an enemy unit that attacks Zeratul (when the ability triggers). Could someone tell me how to do that? Thanks in advance.