hmm... that could be a cool ability :) i think i can make it with validators, behaviors and effects :)
i think i can also add some functionality like synergy from diablo 2, where abilities are growing stronger when other abilities are developed. for example: that shield could make the enemy burn when ability like explosion was learned. :D
i think i can do many abilities, but i am out of ideas :D (but only for zealot - i don't think zealot should be a caster, unlike high templar).
for now, i have created some zealot's basic abilities, but they are... hmm... too simple. for example: Rage - increases melee damage by 25%, but after the effect wears off, the hero is weak for some time. or maybe: Battle Shout - increases melee and ranged damage of all allies nearby by 10%.
i created some other abilities, but i don't think they are much interesting...
i'm making some kind of rpg-map. now, i'm trying to create some heroes, but i think i should ask, what abilities would you be interested in to see in my map. the goal is to create about 8-12 abilities per hero class (not all will be available at once - if you select some, some will be disabled). now, i'm working with Warrior (zealot) and High Templar classes.
the zealot should have abilities, which can help him in defending himself, increase his attack power and (i think it is a good idea, but may be wrong :D) something like battle cries / battle shouts (like ones from diablo 2). he will deal mainly melee damage, but i'm considering splash and spell too.
high templar will deal only spell (or, maybe, splash) damage. he will have some abilities like phase shift (which has been abandoned in sc2), or something like time bomb. i think energy/shield/life drain will be cool too :D.
if you have any ideas for these classes - please write them down here.
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hmm... that could be a cool ability :) i think i can make it with validators, behaviors and effects :) i think i can also add some functionality like synergy from diablo 2, where abilities are growing stronger when other abilities are developed. for example: that shield could make the enemy burn when ability like explosion was learned. :D i think i can do many abilities, but i am out of ideas :D (but only for zealot - i don't think zealot should be a caster, unlike high templar). for now, i have created some zealot's basic abilities, but they are... hmm... too simple. for example: Rage - increases melee damage by 25%, but after the effect wears off, the hero is weak for some time. or maybe: Battle Shout - increases melee and ranged damage of all allies nearby by 10%. i created some other abilities, but i don't think they are much interesting...
i just need some fresh ideas. :D
i'm making some kind of rpg-map. now, i'm trying to create some heroes, but i think i should ask, what abilities would you be interested in to see in my map. the goal is to create about 8-12 abilities per hero class (not all will be available at once - if you select some, some will be disabled). now, i'm working with Warrior (zealot) and High Templar classes.
the zealot should have abilities, which can help him in defending himself, increase his attack power and (i think it is a good idea, but may be wrong :D) something like battle cries / battle shouts (like ones from diablo 2). he will deal mainly melee damage, but i'm considering splash and spell too.
high templar will deal only spell (or, maybe, splash) damage. he will have some abilities like phase shift (which has been abandoned in sc2), or something like time bomb. i think energy/shield/life drain will be cool too :D.
if you have any ideas for these classes - please write them down here.