The auto harvester should be toned down a bit, 35 minerals each is crazy! Also, I thought the autoharvester was going to be a morph of the town center.
I really like it. I like the idea of color coding each unit in the error section, and how it becomes uncommanbdable. 1 thing, maybe the units should look like they are going into the unit, instead of sliding into the unit in 1 big crowd. Other than that, good job Dr.SuperEvil. You are amazing!
So if a mineral was at the bottom of a cliff, and you built one of these at the top, then it can mine it? Also, I would say probably only 2 at a time at the maximum, but maybe you can press a button to make it change back to a regular town hall and get a small fraction of minerals back, so you can build one somewhere else when your done?
Alright. I was just thinking that the immortal was extremely similar to this unit. I just wanted to see if it were going to be changed, or if it wasn't. Alrighty then
I have a suggestion. I think the clanker is too similar to the regular immortal. The immortal cost the same, has the same hp and a special shield ability, and has a slow but powerful attack
Could you maybe make the cables fall? So, if they are attached to something, and the power building dies, then the cable falls to the ground, then dissapears? Just another idea.
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That would be good. But I would say minus the workers on gas, becuase it can't mine gas
6X20 for normal possibly?
I guess that is true but it still depends on what requirements we decide to put with the harvester and/or how good the harvester is
The auto harvester should be toned down a bit, 35 minerals each is crazy! Also, I thought the autoharvester was going to be a morph of the town center.
I already stated the crazyhorse problem. Also, putting in place holders is a good idea :)
I meant in the version that soul just posted. I built the autoharvester as close as possible to the minerals, but it didn't work
The auto harvester doesn't seem to work. Also the crazy horse doesn't hurt any damage.
@DrSuperEvil: Go
Yea, I get your point. I was just thinking of things to think about in the future.
@DrSuperEvil: Go
I really like it. I like the idea of color coding each unit in the error section, and how it becomes uncommanbdable. 1 thing, maybe the units should look like they are going into the unit, instead of sliding into the unit in 1 big crowd. Other than that, good job Dr.SuperEvil. You are amazing!
So if a mineral was at the bottom of a cliff, and you built one of these at the top, then it can mine it? Also, I would say probably only 2 at a time at the maximum, but maybe you can press a button to make it change back to a regular town hall and get a small fraction of minerals back, so you can build one somewhere else when your done?
I must admit, that's pretty awesome. So the robots will have this along with workers correct?
So it grabs 280 resources, then gives it 5 at a time, or all at once?
@AtikLYar: Go
Alright. I was just thinking that the immortal was extremely similar to this unit. I just wanted to see if it were going to be changed, or if it wasn't. Alrighty then
I have a suggestion. I think the clanker is too similar to the regular immortal. The immortal cost the same, has the same hp and a special shield ability, and has a slow but powerful attack
Could you maybe make the cables fall? So, if they are attached to something, and the power building dies, then the cable falls to the ground, then dissapears? Just another idea.