Aha! I changed the damage fraction to 1 so that's working properly, and I toyed with the slow numbers a bit to make it more noticable and that works now too!
@Darkillusion95: Go
In number 4, when you said to set the period effect to 0.1, the only editable numerical value with decimals was (Effect: Period Durations +) so I put it there. Also for period number, I set (Effect: Period Count) to 1... Is 1 enough? I don't exactly know what this value changes. And then I changed the periodic effect to the search area effect like you said, as well as all the other instructions. Sadly, neither the slow nor the damage is working ):
This is the general idea of the ability I'm trying to make. A mineral field grows at target location, slowing all units in the area (enemies are no longer slowed when they leave the area) until it reaches it's max size. Once it reaches it's max size, the slowing aura ends and the mineral field shatters, dealing damage to all units left in the area. Just to clarify, enemies can slowed even if they enter the area for a brief second after the ability was cast and same with the damage.
For now, I don't care about visuals, I'm just trying to get the slow and damage working properly, though, help on actors would be much appreciated. I've tried this myself by duplicating Psi Storm but I couldn't even get the damage to go off. I suck at data XD.
Thanks in advance to everyone.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Darkillusion95: Go
Aha! I changed the damage fraction to 1 so that's working properly, and I toyed with the slow numbers a bit to make it more noticable and that works now too!
Thanks for all your help :)
@Darkillusion95: Go In number 4, when you said to set the period effect to 0.1, the only editable numerical value with decimals was (Effect: Period Durations +) so I put it there. Also for period number, I set (Effect: Period Count) to 1... Is 1 enough? I don't exactly know what this value changes. And then I changed the periodic effect to the search area effect like you said, as well as all the other instructions. Sadly, neither the slow nor the damage is working ):
This is the general idea of the ability I'm trying to make. A mineral field grows at target location, slowing all units in the area (enemies are no longer slowed when they leave the area) until it reaches it's max size. Once it reaches it's max size, the slowing aura ends and the mineral field shatters, dealing damage to all units left in the area. Just to clarify, enemies can slowed even if they enter the area for a brief second after the ability was cast and same with the damage.
For now, I don't care about visuals, I'm just trying to get the slow and damage working properly, though, help on actors would be much appreciated. I've tried this myself by duplicating Psi Storm but I couldn't even get the damage to go off. I suck at data XD.
Thanks in advance to everyone.