I don't like the two island expansions. It favors terra and airplay. I think there should be a single choke with rocks instead.
Additionally wide chokes on a 2n2/FFA map (or 1n1 with short rush range) supports early rushes (like 6 pool or else).
The center could get two gold minerals, but then the outer golden should get rocks. (So you have the option to make a risky in the center or a late in the corner) The central watch towers (left and right) should be in a lowering plateau (don't forget to raise the whole map if you want to make a lowering) or else it would support terran long range bunker, which can be very annoying with only two paths.
As far as I can see the towers are watching over the whole center, do they? (You can activate the sight range for towers in the editor) Additional secret paths would make the map more dynamical.
Sorry for grammar. ;P
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I don't like the two island expansions. It favors terra and airplay. I think there should be a single choke with rocks instead.
Additionally wide chokes on a 2n2/FFA map (or 1n1 with short rush range) supports early rushes (like 6 pool or else).
The center could get two gold minerals, but then the outer golden should get rocks. (So you have the option to make a risky in the center or a late in the corner) The central watch towers (left and right) should be in a lowering plateau (don't forget to raise the whole map if you want to make a lowering) or else it would support terran long range bunker, which can be very annoying with only two paths. As far as I can see the towers are watching over the whole center, do they? (You can activate the sight range for towers in the editor) Additional secret paths would make the map more dynamical.
Sorry for grammar. ;P