The first alpha is out! The SC2Mapster page is still being approved, but you can find the map on the US servers (search Maelstrom). I'll be publishing out a version with tips momentarily, so you have a better idea of what to do :)
Work is coming along slowly, but a first alpha release should be out as soon as i can finish a couple of upgrades (so probably within 24-48 hours depending on how stubborn this problem is). I'll try to make a video or at least some more screenshots then, and also write up some more detailed info and future plans.
Well, instead of units being sent as they're spawned, they're collected into waves and sent when the wave "value" is big enough (obviously, bigger units are worth more). Depends on your definition of innovative (i am using something from regular TDs after all), but yeah :)
Hi all! I'm making a 4-player competitive TD that aims to fix most of the issues with current competitive TD games. Current status:
I mainly need to make most of the creeps and towers (the map is functionally complete aside from blocking test triggers). I'll also probably be sprucing up the central island to look a bit cooler, and maybe adding some nice cinematics. I hope to have an alpha release by Sunday, possibly Saturday.
Story: Deep within the most remote part of one of Aiur's major oceans exists the Maelstrom Complex. This complex wields enormous power, enough that it's very presence produces a never-ending storm for miles around it.. Many adventure to this place, where they are put through an odd ritual involving deploying static defenses to fight off waves of mind-controlled combat units sent by their competitors. No one has thus far satisfied whatever intelligence exists within the central complex, though countless have tried. Will you be the first to wield the power of... The Maelstrom Complex?
Promo shot:
Special features:
Diverse array of tower and creep types with interesting tower-creep interaction mechanics
Starcraft-esque upgrade system takes the place of individual tower upgrades
[hopefully] innovative new wave mechanic offers a more traditional TD experience while keeping the competitive feel
The first alpha is out! The SC2Mapster page is still being approved, but you can find the map on the US servers (search Maelstrom). I'll be publishing out a version with tips momentarily, so you have a better idea of what to do :)
Work is coming along slowly, but a first alpha release should be out as soon as i can finish a couple of upgrades (so probably within 24-48 hours depending on how stubborn this problem is). I'll try to make a video or at least some more screenshots then, and also write up some more detailed info and future plans.
Well, instead of units being sent as they're spawned, they're collected into waves and sent when the wave "value" is big enough (obviously, bigger units are worth more). Depends on your definition of innovative (i am using something from regular TDs after all), but yeah :)
Hi all! I'm making a 4-player competitive TD that aims to fix most of the issues with current competitive TD games. Current status:
I mainly need to make most of the creeps and towers (the map is functionally complete aside from blocking test triggers). I'll also probably be sprucing up the central island to look a bit cooler, and maybe adding some nice cinematics. I hope to have an alpha release by Sunday, possibly Saturday.
Story:
Deep within the most remote part of one of Aiur's major oceans exists the Maelstrom Complex. This complex wields enormous power, enough that it's very presence produces a never-ending storm for miles around it.. Many adventure to this place, where they are put through an odd ritual involving deploying static defenses to fight off waves of mind-controlled combat units sent by their competitors. No one has thus far satisfied whatever intelligence exists within the central complex, though countless have tried. Will you be the first to wield the power of... The Maelstrom Complex?
Promo shot:
Special features: