I would recommend the trigger editor for bigger scenes like that or maybe using them in conjunction.
Yeah, I think each is ultimately going to fulfill a different purpose. Though it would be nice to have a slightly more fluid integration between the two.
So, I've been learning the new cinematic editor that Blizzard released a while back and I was just trying to figure out where everyone is falling in terms of its use. Clearly, it opens up a huge amount of possibilities, but it's also blindingly frustrating at times. You can create fantastic cinematic sets while using it, but animating large war scenes is incredibly tedious.
For example, you can create an extremely awesome looking jungle scene with fallen trees and pulsating plants in the Cutscene Editor due to the ability to manipulate the way objects are positioned on the XYZ axises, but if you want to then add 50 units and have them all charge while attacking another group of 50 units all firing back then you have to do that on an individual basis as opposed to in the Map Editor where you plop down some units add some triggers and away you go (10 hours of animation work vs 10 minutes). But, the Map Editor doesn't have the XYZ axis manipulating function (as far as I know?) so you can't create the scene to begin with.
Is there any ability to export the terrain created in the Cutscene Editor to be used in the regular Map Editor?
Seems like a balance is needed between the two that isn't quite there at the moment. Either that or I need to learnz more :P
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Yeah, I think each is ultimately going to fulfill a different purpose. Though it would be nice to have a slightly more fluid integration between the two.
So, I've been learning the new cinematic editor that Blizzard released a while back and I was just trying to figure out where everyone is falling in terms of its use. Clearly, it opens up a huge amount of possibilities, but it's also blindingly frustrating at times. You can create fantastic cinematic sets while using it, but animating large war scenes is incredibly tedious.
For example, you can create an extremely awesome looking jungle scene with fallen trees and pulsating plants in the Cutscene Editor due to the ability to manipulate the way objects are positioned on the XYZ axises, but if you want to then add 50 units and have them all charge while attacking another group of 50 units all firing back then you have to do that on an individual basis as opposed to in the Map Editor where you plop down some units add some triggers and away you go (10 hours of animation work vs 10 minutes). But, the Map Editor doesn't have the XYZ axis manipulating function (as far as I know?) so you can't create the scene to begin with.
Is there any ability to export the terrain created in the Cutscene Editor to be used in the regular Map Editor?
Seems like a balance is needed between the two that isn't quite there at the moment. Either that or I need to learnz more :P