I'm currently creating a machinima and am having difficulty getting a zergling to morph into a baneling. I'm sure the error is simple, I just can't figure it out. Here is the trigger:
Camera - Apply Baneling for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
Unit - Create 1 Zergling for player 1 at Point 007 using default facing (No Options)
Unit - Make (Last created unit) face (Position of Marauder [39.92, 111.95]) over 0.0 seconds
Tech Tree - Disable tech tree restrictions for player 1
Unit - Enable the Zergling - Morph (Zergling -> Baneling) ability for (Last created unit)
General - Wait 3.0 Real Time second
Unit - Order (Last created unit) to (Zergling - Morph to Baneling) (Replace Existing Orders)
General - Wait 15.0 Real Time seconds
The scene runs, but the zergling just sits there without morphing. I have also tried creating the unit in the map and specifically ordering the unit to morph, but that hasn't worked either.
@PandemoniumKnight: Go
that was it. i figured it was something really simple. thanks man
I'm currently creating a machinima and am having difficulty getting a zergling to morph into a baneling. I'm sure the error is simple, I just can't figure it out. Here is the trigger:
Camera - Apply Baneling for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
Unit - Create 1 Zergling for player 1 at Point 007 using default facing (No Options)
Unit - Make (Last created unit) face (Position of Marauder [39.92, 111.95]) over 0.0 seconds
Tech Tree - Disable tech tree restrictions for player 1
Unit - Enable the Zergling - Morph (Zergling -> Baneling) ability for (Last created unit) General - Wait 3.0 Real Time second
Unit - Order (Last created unit) to (Zergling - Morph to Baneling) (Replace Existing Orders)
General - Wait 15.0 Real Time seconds
The scene runs, but the zergling just sits there without morphing. I have also tried creating the unit in the map and specifically ordering the unit to morph, but that hasn't worked either.