I'm having trouble finding the trigger to remove units.. What trigger is it exactly?
Unit - Remove unit :)
About what you're trying to achieve, I'd suggest adding a variable (integer) that will be used to store the timer seconds. Example: The default timer is 20 seconds. When the player change his hero or when his hero dies, you want this value to be 10 more seconds (each time it happens). So, you will need "Set variable = variable+10" (it's a simple arithmetic operation to increment the number of seconds needed before respawn), and you just have to start a new timer lasting "variable" seconds and will respawn/change the hero when it's done.
If I didn't make myself clear, just ask.
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Unit - Remove unit :)
About what you're trying to achieve, I'd suggest adding a variable (integer) that will be used to store the timer seconds. Example: The default timer is 20 seconds. When the player change his hero or when his hero dies, you want this value to be 10 more seconds (each time it happens). So, you will need "Set variable = variable+10" (it's a simple arithmetic operation to increment the number of seconds needed before respawn), and you just have to start a new timer lasting "variable" seconds and will respawn/change the hero when it's done.
If I didn't make myself clear, just ask.