The rain doodad is just a sound emitter. It doesn't actually look like rain.
Are your graphic settings up? If you use Rain Emitter Large it shows rain drops and big lines of rain coming down... Make sure you press V to show in game or else all you see is a circle doodad. The raining is actually a model file you can export as well. Also lightning affects are inside this model file. Model file can be found: Assets\Doodads\RainEmitterLarge\RainEmitterLarge.m3.
I just tested this and I just copied the model file to a Marine and when I placed the Marine I was given rain instead of a Marine. So this successfully works.
You could create a unit, use the Raining model (look at the Doodad for reference) and then in the triggers you create the unit and it should add rain and then removing the unit should take the rain away. That would be the -only- way to do it that I can think of.
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Are your graphic settings up? If you use Rain Emitter Large it shows rain drops and big lines of rain coming down... Make sure you press V to show in game or else all you see is a circle doodad. The raining is actually a model file you can export as well. Also lightning affects are inside this model file. Model file can be found: Assets\Doodads\RainEmitterLarge\RainEmitterLarge.m3.
I just tested this and I just copied the model file to a Marine and when I placed the Marine I was given rain instead of a Marine. So this successfully works.
@Air1: Go
You could create a unit, use the Raining model (look at the Doodad for reference) and then in the triggers you create the unit and it should add rain and then removing the unit should take the rain away. That would be the -only- way to do it that I can think of.