I'm still getting that same error.
Here is my trigger:
trigger1
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 15
(Owner of (Killing unit)) == 1
Actions
Variable - Set killcount[(Triggering player)] = killcount[(+ (1))]
General - If (Conditions) then do (Actions) else do (Actions)
If
killcount[(Triggering player)] >= 10
Then
Game - End game in Victory for player 1 (Show dialogs, Show score screen)
Else
Oh OK I fixed that problem, but now when I test the map, it says that there is an error with the trigger in that the array is over and that there are elements after the array.
Can you tell me how you setup the killcount variables? I'm getting an error and it fails to compile my scripts, and it has to be something with the way I'm setting up my variables.
Here is the trigger:
trigger1
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 15
Actions
Variable - Set killcount[(Triggering player)] = KillCount[(Triggering player)][(+ (1))]
General - If (Conditions) then do (Actions) else do (Actions)
If
killcount[(Triggering player)] >= 10
Then
Game - End game in Victory for player 1 (Show dialogs, Show score screen)
Else
Hi there, what I'm trying to do is create a trigger, so when 10 hostiles die, the game ends in victory for the player. The thing is there are about 75 hostiles on the map, but the player only needs to kill 10 to win, sort of like in the "In Utter Darkness" mission in the Wings of Liberty Campaign, where the player needs to kill a certain amount of Zerg before he dies. Sadly I can't find the trigger on how this works in that map's file, so I need help from the community. If you know of a way to make the trigger that I want, please share.
Thank you and have a nice day.
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@Kalithumos:
Thank you so much! It worked!
@benmenftw:
By the way I can't find out how to get the + 1) at the end of the variable in the set variable action, mine currently looks like:
Variable - Set killcount[(Triggering player)] = KillCount[(Triggering player)][(0 + 1)]
@Ardnived:
So should I should just get rid of the set variable or turn off arrays in the variable page of the killcount variable?
@benmenftw:
Any ideas?
@TacoManStan
I'm still getting that same error.
Here is my trigger:
trigger1
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 15
(Owner of (Killing unit)) == 1
Actions
Variable - Set killcount[(Triggering player)] = killcount[(+ (1))]
General - If (Conditions) then do (Actions) else do (Actions)
If
killcount[(Triggering player)] >= 10
Then
Game - End game in Victory for player 1 (Show dialogs, Show score screen)
Else
@benmenftw: Go
Oh OK I fixed that problem, but now when I test the map, it says that there is an error with the trigger in that the array is over and that there are elements after the array.
@benmenftw: Go
Oh yes and the error says "expecting a return value."
@Ardnived: Go
Can you tell me how you setup the killcount variables? I'm getting an error and it fails to compile my scripts, and it has to be something with the way I'm setting up my variables.
Here is the trigger:
trigger1 Events Unit - Any Unit dies Local Variables Conditions (Owner of (Triggering unit)) == 15 Actions Variable - Set killcount[(Triggering player)] = KillCount[(Triggering player)][(+ (1))] General - If (Conditions) then do (Actions) else do (Actions) If killcount[(Triggering player)] >= 10 Then Game - End game in Victory for player 1 (Show dialogs, Show score screen) Else
Hi there, what I'm trying to do is create a trigger, so when 10 hostiles die, the game ends in victory for the player. The thing is there are about 75 hostiles on the map, but the player only needs to kill 10 to win, sort of like in the "In Utter Darkness" mission in the Wings of Liberty Campaign, where the player needs to kill a certain amount of Zerg before he dies. Sadly I can't find the trigger on how this works in that map's file, so I need help from the community. If you know of a way to make the trigger that I want, please share.
Thank you and have a nice day.