I'm not at home so I cant check. First idea after reading your post is, that the Target field is set to "Target Unit/Point". Maybe changing it to "Target Unit" will solve the last part.
with (launch missile) -> effect(damage) you mean impact effect right?
EDIT:
Now I'm at home and forget what I said above. here is my solution.
Search effect: set the max count of the search to -1 or else it will always attack ONLY one target but you want to attack all
Launch Missile effect: Flags+: retarget: checked
If that doesnt help just post here because I played a little with movers, launch location and other stuff...maybe i forgot to post something
@Wizels: Go
I'm not at home so I cant check. First idea after reading your post is, that the Target field is set to "Target Unit/Point". Maybe changing it to "Target Unit" will solve the last part.
with (launch missile) -> effect(damage) you mean impact effect right?
EDIT: Now I'm at home and forget what I said above. here is my solution.
Search effect: set the max count of the search to -1 or else it will always attack ONLY one target but you want to attack all
Launch Missile effect: Flags+: retarget: checked
If that doesnt help just post here because I played a little with movers, launch location and other stuff...maybe i forgot to post something