So I'm wondering about some of the ways that the editor works... I have been able to make a unit and give it an actor and all that fun stuff, but I feel like it's getting really muddy and unorganized. I was wondering if there were any best practices or workflows that one could follow to make sure that things stay kinda organized? I always get feeling so scattered when I start making stuff in the editor.
Even like an explanation of where to find stuff related to things in the actual game. Example: Marine unit is found in Units>Marine, and he can't attack without having his Gauss Rifle, found under Weapons>Gauss Rifle. Kinda relating it back to the game itself for explanation. There are a lot of great resources here, but a lot of them focus on the cute things that people want to do with the editor (like abilities that buff or AoEs and such) when I'd love to get a basic grasp on the editor using things that I already understand about the game (like how to make the Yamato Cannon ability from scratch).
Any ideas, or am I just not getting enough from the existing tutorials?
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@Kueken531: Go
I've kinda started doing that a little too... I noticed that blizz does that in the SM parts especially. Still a good idea, thanks for reminding me!
So I'm wondering about some of the ways that the editor works... I have been able to make a unit and give it an actor and all that fun stuff, but I feel like it's getting really muddy and unorganized. I was wondering if there were any best practices or workflows that one could follow to make sure that things stay kinda organized? I always get feeling so scattered when I start making stuff in the editor.
Even like an explanation of where to find stuff related to things in the actual game. Example: Marine unit is found in Units>Marine, and he can't attack without having his Gauss Rifle, found under Weapons>Gauss Rifle. Kinda relating it back to the game itself for explanation. There are a lot of great resources here, but a lot of them focus on the cute things that people want to do with the editor (like abilities that buff or AoEs and such) when I'd love to get a basic grasp on the editor using things that I already understand about the game (like how to make the Yamato Cannon ability from scratch).
Any ideas, or am I just not getting enough from the existing tutorials?