If you want something simple just to be there as a base model do as SoulFicher suggested, modify the texture. I don't feel like digging up the link but if you find one of the mods, DrSuperEvil, he'll be in the data section, he has a link to a tutt that teaches you how to modify units texture using GE. It's really quite simple but might take a few re-do's to actually understand what it is you're doing.
I actually tried doing exactly what you want using the TextureSelectbyID method previously mentioned, I seemed to have got a few errors when trying to use the critters, but it could've been something I did, I just gave up because I had more pressing matters to attend to.
GF&HL
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If you want something simple just to be there as a base model do as SoulFicher suggested, modify the texture. I don't feel like digging up the link but if you find one of the mods, DrSuperEvil, he'll be in the data section, he has a link to a tutt that teaches you how to modify units texture using GE. It's really quite simple but might take a few re-do's to actually understand what it is you're doing.
I actually tried doing exactly what you want using the TextureSelectbyID method previously mentioned, I seemed to have got a few errors when trying to use the critters, but it could've been something I did, I just gave up because I had more pressing matters to attend to.
GF&HL