Worked it out!
I was copying the behaviour and giving it to units via an upgrade (a tech requiring validator in the behaviour). That process worked fine, but I noticed that you need to use the upgrade to set the unit mover type to "cliff jump". So there's no need to duplicate the behaviour, just give the unit you want that behaviour but keep its movement type standard, then the upgrade allows you to change that value to cliff jump, and hey presto; it jumps cliffs like a reaper! :D
Is there any reason why this operation shouldn't work? I copied all assets from the original to be sure, but maybe I shouldn't have and that's buggering it up?
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Worked it out!
I was copying the behaviour and giving it to units via an upgrade (a tech requiring validator in the behaviour). That process worked fine, but I noticed that you need to use the upgrade to set the unit mover type to "cliff jump". So there's no need to duplicate the behaviour, just give the unit you want that behaviour but keep its movement type standard, then the upgrade allows you to change that value to cliff jump, and hey presto; it jumps cliffs like a reaper! :D
@grenegg: Go
Yes, I duplicated the reaper jump, and the duplicate is not working regardless of how all of the tickable assets were ticked and thus duplicated.
Is there any reason why this operation shouldn't work? I copied all assets from the original to be sure, but maybe I shouldn't have and that's buggering it up?