There is no trigger that can return that region that has my point that is the problem
also the problem with my system is that it needs to be quick. If i do like 200 if then loops its gunna go out of array and produce an error. especially with 10 players excuting the same trigger.
Can someone script a library where it returns the region that has my point in it. For example, atm I have a library where I can set a custom value to a region and I'll use this custom value to compare some algorthrims I've made. But the problem is I need a simple way to get the region that has my point in it so I know which region I should compare their custom value with.
Atm the edtiro doesn't have anything that can do this and if I would try to make this I would have to make tons of if then else conditions for all the preset regions I have on the map.
Thanks
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oh i've experienced out of array errors related to my algorthirm and im trying to trim down the amount of if thens I have atm.
@zeldarules28: Go
There is no trigger that can return that region that has my point that is the problem
also the problem with my system is that it needs to be quick. If i do like 200 if then loops its gunna go out of array and produce an error. especially with 10 players excuting the same trigger.
Can someone script a library where it returns the region that has my point in it. For example, atm I have a library where I can set a custom value to a region and I'll use this custom value to compare some algorthrims I've made. But the problem is I need a simple way to get the region that has my point in it so I know which region I should compare their custom value with.
Atm the edtiro doesn't have anything that can do this and if I would try to make this I would have to make tons of if then else conditions for all the preset regions I have on the map.
Thanks