I scrapped what I had earlier. I thought it would be easier to start from the beginning. Basically, I had the ability linked to a Create Dusk Wings effect (Effect Type: Create Persistent). Create Dusk Wings was linked to Create DW 1, Create DW 2 and Create DW 3. These effects were of the type Create Unit. When I cast the ability, there was a 3 second delay and then a Dusk Wing (mercenary banshee) just suddenly appeared at the target. There was no "descend" animation and only 1 Dusk Wing appeared.
I'd like for 3 Dusk Wings to descend using the "orbital descend" animation. Also I'd like for them to be in an upside down "V" formation, with all facing the same direction (away from the casting unit and directly towards the target). Also, I'd like for the lead Dusk Wing to be positioned in front of the target, not right on top of it. Then the bombardment would commence.
Hi guys. I tried designing an Air Strike ability like Kueken's, but I think I bit off more than I can chew. If someone could walk me through the process, I'd be mighty grateful. Here's a description of my ability:
My Air Strike ability's similar to Kueken's. When the player clicks on the ability, a AOE (area of efffect) cursor effect will show up. After the player clicks which area he wants the ability to damage, 3 Dusk Wings descend towards the planet, at a point slightly in front of the the target area. The Dusk Wings are "standing" close together in an upside down "V" formation. All 3 Dusk Wings are facing in the direction of [line from hero to target]. When the Dusk Wings finish their descent, they hover for 0.5 seconds, and then commence dropping missiles that strike almost every part of the terrain in the AOE. The bombardment lasts about 3 seconds. All enemies in the AOE are equally damaged by the ability. When the Dusk Wings are finished with their bombardment, they ascend straight upwards.
Wow! These abilities are awesome. My hero Jim Raynor's got an Air Strike ability that works like Kueken's and a Request Reinforcements ability that works like BorgDragon's. This WDE will really help me!
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@Kueken531: Go
I scrapped what I had earlier. I thought it would be easier to start from the beginning. Basically, I had the ability linked to a Create Dusk Wings effect (Effect Type: Create Persistent). Create Dusk Wings was linked to Create DW 1, Create DW 2 and Create DW 3. These effects were of the type Create Unit. When I cast the ability, there was a 3 second delay and then a Dusk Wing (mercenary banshee) just suddenly appeared at the target. There was no "descend" animation and only 1 Dusk Wing appeared.
I'd like for 3 Dusk Wings to descend using the "orbital descend" animation. Also I'd like for them to be in an upside down "V" formation, with all facing the same direction (away from the casting unit and directly towards the target). Also, I'd like for the lead Dusk Wing to be positioned in front of the target, not right on top of it. Then the bombardment would commence.
I'll add you again on Windows Live Messenger.
Hi guys. I tried designing an Air Strike ability like Kueken's, but I think I bit off more than I can chew. If someone could walk me through the process, I'd be mighty grateful. Here's a description of my ability:
My Air Strike ability's similar to Kueken's. When the player clicks on the ability, a AOE (area of efffect) cursor effect will show up. After the player clicks which area he wants the ability to damage, 3 Dusk Wings descend towards the planet, at a point slightly in front of the the target area. The Dusk Wings are "standing" close together in an upside down "V" formation. All 3 Dusk Wings are facing in the direction of [line from hero to target]. When the Dusk Wings finish their descent, they hover for 0.5 seconds, and then commence dropping missiles that strike almost every part of the terrain in the AOE. The bombardment lasts about 3 seconds. All enemies in the AOE are equally damaged by the ability. When the Dusk Wings are finished with their bombardment, they ascend straight upwards.
Can anyone help me?
Wow! These abilities are awesome. My hero Jim Raynor's got an Air Strike ability that works like Kueken's and a Request Reinforcements ability that works like BorgDragon's. This WDE will really help me!