This seems to be an issue with the flame animation. You will notice a similar behavior, when using Firebats in the campaign for example; they will shoot a couple of times with no animation, then the animation will start and work properly from there.
As of now, I am not aware of a known way to fix this problem.
This seems to be an issue with the flame animation. You will notice a similar behavior, when using Firebats in the campaign for example; they will shoot a couple of times with no animation, then the animation will start and work properly from there.
As of now, I am not aware of a known way to fix this problem.