Give the missile an actor with the baneling model. If you use a standard missile actor, it should get a default animation bracket in its actor events; probably with a birth opening and stand content.
Just change the stand to the baneling rolling animation (afaik it was walk superior? not sure)
Give the missile an actor with the baneling model. If you use a standard missile actor, it should get a default animation bracket in its actor events; probably with a birth opening and stand content.
Just change the stand to the baneling rolling animation (afaik it was walk superior? not sure)