There are several possible workarounds, including but probably not limited to:
Change the height multiple times per second to simulate a smooth transition. This is probably best done with triggers, since it would most likely require one event per frame in data.
Attach the actor in question to a Mover Site and move that site accordingly. You can specify velocity, acceleration and set multiple destination points, if so desired. This method is probably the hardest to realize, but the GAx3 mod provides an easily useable API for this.
Simply attach the actor to an invisible actor, which has an animation with a gradually moving attachment point (for example attach it to the top of a supply depot), or shrink/grow the invisible actor with the SetScale message, which supports a change over time.
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There are several possible workarounds, including but probably not limited to: