@Stragus: I do that in the map initialize trigger. ;-) And I inserted variables which is how I found out that it isn't going into the loop at all.
Add many text messages. Add one after every single line, to see, when exactly it breaks.
Quote:
The other possibility is that your function is exceeding Starcraft 2's limits. The fact that you are stacking 3 loops on top of each other might simply be too much for Starcraft 2 to handle, so the only solution might be to use less efficient code.
Theoretically, the 3 nested loops should not be a problem, unless they are handled incorrectly.
For one player testing, we are talking about 1 x 6 x 12 = 72 executions, which is not a big deal.
Add many text messages. Add one after every single line, to see, when exactly it breaks.
Theoretically, the 3 nested loops should not be a problem, unless they are handled incorrectly.
For one player testing, we are talking about 1 x 6 x 12 = 72 executions, which is not a big deal.