Your questions are very generic, and I would have to say: Yes, there is a way to make the map work the way you want it. Until we know the specific triggers of your map however, it will be hard to find out, whats wrong with your triggers, and we can just guess
I have no idea, how your triggers would be set up to unintentionally spawn another wave of bosses. You did set them up, either you spawn them once and don't get that issue, or you spawn periodically somehow, in which case you want some check before spawning. And for the victory thing, there are various possibilities. You could count the dying bosses in a variable and end the game if the count is high enough. You could check, if the number of living bosses on the map is > 0. You could flag the players as victorious using a boolean and check those after each boss kill. Whatever you like.
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Your questions are very generic, and I would have to say: Yes, there is a way to make the map work the way you want it. Until we know the specific triggers of your map however, it will be hard to find out, whats wrong with your triggers, and we can just guess
I have no idea, how your triggers would be set up to unintentionally spawn another wave of bosses. You did set them up, either you spawn them once and don't get that issue, or you spawn periodically somehow, in which case you want some check before spawning. And for the victory thing, there are various possibilities. You could count the dying bosses in a variable and end the game if the count is high enough. You could check, if the number of living bosses on the map is > 0. You could flag the players as victorious using a boolean and check those after each boss kill. Whatever you like.