MOBA = Multiplayer Online Battle Arena is a term often used for AoS / Dota - Style Maps.
Well, as progammer said, "something like Starcraft Universe" definitely is a huge undertaking. SCU is in the works for quite some time now, with a supreme team working on it and still not released. I don't exactly want to talk you out of it, but you will have a lot to learn.
As you realized yourself, there is probably no way you can do such a project on your own, so at some point, you will need a team to work with. However, right now you don't even know, what kind of a team you would need and what you actually can do yourself. I would recommend first getting to know the editor a little better, learning, what it is capable of. Then try to create some stuff yourself, to find out, which aspect of the editor you like to do and where you can produce good results.
After that, you probably have a better understanding, what people you actually need for your team, also you might already have some stuff you can show off for your project, which probably motivates other people to work with you.
How you familiarize with the editor is essentially up to you: Everyone learns differently. You can try to set up small test maps and experiment with stuff you will need later on (try some terrain, try to create heroes and abilities, try to modify a UI etc..). You can also try to just start the project and learn on-the-fly.
You can read/watch tutorials, there are quite a few available on this site, also Blizzard has some nice tutorials covering the basics. If you like video tutorials, check out OneTwo
You can try to open the Blizzard maps (or other open source maps) to look, how they realize stuff.
Like stated, everyone learns differently. For me, the best way of learning was experimenting the crap out of the editor and searching for tutorials, if I could not realize a specific feature I needed.
Also, for most mappers, there is one area, they specialize in:
Are you more of an artist and have an eye for realistic landscapes and areas? You probably want to do terrain.
Do you have experience with 2d graphics or even model editing? UI artist or model creator is the way to go.
Do you have experience in programming/scripting or an inherent sense of logic? You probably want to do triggers or galaxy script.
Are you a full-out masochist with way too much free time? Then data editor it is.
For any of those, expect some major frustration if you never did something similar before. Hell, expect frustration if you were a master of the WC3 editor ;)
For leading a huge project like SCU, you need at least a brief understanding of most of the areas, so you are aware of the possibilities and limitations for each area, can coordinate your team efficiently and assign tasks to the right people.
MOBA = Multiplayer Online Battle Arena is a term often used for AoS / Dota - Style Maps.
Well, as progammer said, "something like Starcraft Universe" definitely is a huge undertaking. SCU is in the works for quite some time now, with a supreme team working on it and still not released. I don't exactly want to talk you out of it, but you will have a lot to learn.
As you realized yourself, there is probably no way you can do such a project on your own, so at some point, you will need a team to work with. However, right now you don't even know, what kind of a team you would need and what you actually can do yourself. I would recommend first getting to know the editor a little better, learning, what it is capable of. Then try to create some stuff yourself, to find out, which aspect of the editor you like to do and where you can produce good results.
After that, you probably have a better understanding, what people you actually need for your team, also you might already have some stuff you can show off for your project, which probably motivates other people to work with you.
How you familiarize with the editor is essentially up to you: Everyone learns differently. You can try to set up small test maps and experiment with stuff you will need later on (try some terrain, try to create heroes and abilities, try to modify a UI etc..). You can also try to just start the project and learn on-the-fly.
You can read/watch tutorials, there are quite a few available on this site, also Blizzard has some nice tutorials covering the basics. If you like video tutorials, check out OneTwo
You can try to open the Blizzard maps (or other open source maps) to look, how they realize stuff.
Like stated, everyone learns differently. For me, the best way of learning was experimenting the crap out of the editor and searching for tutorials, if I could not realize a specific feature I needed.
Also, for most mappers, there is one area, they specialize in:
For any of those, expect some major frustration if you never did something similar before. Hell, expect frustration if you were a master of the WC3 editor ;)
For leading a huge project like SCU, you need at least a brief understanding of most of the areas, so you are aware of the possibilities and limitations for each area, can coordinate your team efficiently and assign tasks to the right people.