Make one event for each ability and use a Switch function in actions, basing the Switch function on "Triggering Ability." Then just make a case for each ability you listed.
True, if all marines were capable of triggering the event with a move order it would cause substantial lag (and loop over itself if the other marines were given the same order.) If you're going to do this by triggers, either use a specific unit or make a different ability that only one unit has and set the event to that ability. I don't know enough about the OP's map to say which way would be better.
Make one event for each ability and use a Switch function in actions, basing the Switch function on "Triggering Ability." Then just make a case for each ability you listed.
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True, if all marines were capable of triggering the event with a move order it would cause substantial lag (and loop over itself if the other marines were given the same order.) If you're going to do this by triggers, either use a specific unit or make a different ability that only one unit has and set the event to that ability. I don't know enough about the OP's map to say which way would be better.
Make one event for each ability and use a Switch function in actions, basing the Switch function on "Triggering Ability." Then just make a case for each ability you listed.