It's not technically possible because of the differences between text and string variables. Text variables store a lot more information than string variables. It's like two different sizes of containers: a text variable is like a large pot, and a string variable is like a small cup. The cup can fit in the pot, but not visa-versa.
The workaround I've seen most mapmakers implement to grab a player's name as a string is to create a dialog box instructing the player to enter his name, then saving the result in a string variable. It's not pretty, but it's the only way D:
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@Immortalisk: Go
It's not technically possible because of the differences between text and string variables. Text variables store a lot more information than string variables. It's like two different sizes of containers: a text variable is like a large pot, and a string variable is like a small cup. The cup can fit in the pot, but not visa-versa.
The workaround I've seen most mapmakers implement to grab a player's name as a string is to create a dialog box instructing the player to enter his name, then saving the result in a string variable. It's not pretty, but it's the only way D: