Do you mean the key that's used for selecting pre-placed units in the editor?
As far as I know you can't access this for units created after map initialization. However, you can assign a variable to newly created units. Maybe you'd be better off going that route. If you want to save a particular unit's attribute in a variable you could use a record.
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@Tyman2007: Go
Do you mean the key that's used for selecting pre-placed units in the editor?
As far as I know you can't access this for units created after map initialization. However, you can assign a variable to newly created units. Maybe you'd be better off going that route. If you want to save a particular unit's attribute in a variable you could use a record.