Item Utility Library should have the functions you need to do what you want. I think there's a function that lets you use an item from a specific inventory slot as a unit reference.
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Er, yeah, my mistake. Use Unit Type of (triggering inventory item) and then select the unit type for each item.
It's always a bad idea to put random anything in conditions. Use the OR function instead.
For example:
You could loop through each slot and check each item to see if it's of a certain type.
Item Utility Library should have the functions you need to do what you want. I think there's a function that lets you use an item from a specific inventory slot as a unit reference.