Your condition function will cause this trigger to not work - at least not as intended. A unit created by a player will always be owned by that player unless some voodoo is done in the data editor to change the owner on creation. In other words, if player 1 makes the spawning pool, it would never make Zerglings for player 9.
@stevehammon: Go
Your condition function will cause this trigger to not work - at least not as intended. A unit created by a player will always be owned by that player unless some voodoo is done in the data editor to change the owner on creation. In other words, if player 1 makes the spawning pool, it would never make Zerglings for player 9.
My suggestion: