The actual path changes. For example, if I shoot it straight up, the missile will stop moving in that direction and fly in a random one as soon as it reaches the target point I clicked.
I've attached the map. Oddly enough, the persistent effects on the fireball continue moving forward, however the fireball model itself seems to detach and fly in a random direction. It's really weird.
That kind of worked - along with setting it to throw I had to set the Arrival Test Type to Never and the Throw Vector to -1 (with Arrival set to Adaptive, it would still despawn upon reaching the target). With all of that, when the missile reaches the target point on the map, it turns in a seemingly random direction and flies off to the edge.
I'm trying to make a missile ability that will always fly to the edge of the map. For the rest of my missiles I've been using Effect - Target effects, and setting the minimum range up to make them fly as far as I need them to, however in this case the min range will be massive (500) so they will always fly off the map, but you cannot target off the edge of a map, which it always will with this method. (a high minimum range effectively makes your mouse click always be at least X distance away from your unit no matter where you click)
Tried fiddling around with some other settings to no avail. Any idea why the actor detaches DrSuperEvil?
@DrSuperEvil: Go
The actual path changes. For example, if I shoot it straight up, the missile will stop moving in that direction and fly in a random one as soon as it reaches the target point I clicked.
I've attached the map. Oddly enough, the persistent effects on the fireball continue moving forward, however the fireball model itself seems to detach and fly in a random direction. It's really weird.
@DrSuperEvil: Go
Aye, I can make it self destruct just fine, my problem is that even with the arrival type set to "never" it turns when it reaches the target point.
@Necromoni: Go
That kind of worked - along with setting it to throw I had to set the Arrival Test Type to Never and the Throw Vector to -1 (with Arrival set to Adaptive, it would still despawn upon reaching the target). With all of that, when the missile reaches the target point on the map, it turns in a seemingly random direction and flies off to the edge.
Any idea how to keep it straight?
I'm trying to make a missile ability that will always fly to the edge of the map. For the rest of my missiles I've been using Effect - Target effects, and setting the minimum range up to make them fly as far as I need them to, however in this case the min range will be massive (500) so they will always fly off the map, but you cannot target off the edge of a map, which it always will with this method. (a high minimum range effectively makes your mouse click always be at least X distance away from your unit no matter where you click)
Is there a way to make this work?