Apply a SOp (Shadow) SOp to the Action or Missile type actors.
That setting didn't do what I was looking for (it made the missile fly at my unit's shadow), but it led me to the solution.
I added a SOpHeightLaunch to the Impact Point Site Operations (so now it's SOpTargetPointStationary and SOpHeightLaunch) and now it works perfectly. Thanks!
I copied the mover from the Yamato Cannon. The missle spawns from the center of the casting unit as it should, but it seems like it's traveling to the actual 3D position of the target point, which is on the ground. If the missile is set to return, it travels out from the center of my unit, touches the ground at the target point, and then travels back to the center of my unit. Basically, I want the height to stay the same throughout its flight.
I'm guessing it's something in the "Combat: Impact" fields in the Attack actor since from what I read in other threads the "Combat: Launch Attachment Query" field determines where the missile comes from (and without the Attack actor it comes from my character's feet), but I'm not sure which option does it. I'll play with it more tomorrow.
Howdy, I'm trying to make a missile weapon ala this thread, but I've noticed that my missiles always fly into the ground, and not straight out. I know the answer lies somewhere in the Attack Actor I attached to the missile, but I'm not sure which field needs tweaking. Anyone know which it is offhand?
Thanks.
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That setting didn't do what I was looking for (it made the missile fly at my unit's shadow), but it led me to the solution.
I added a SOpHeightLaunch to the Impact Point Site Operations (so now it's SOpTargetPointStationary and SOpHeightLaunch) and now it works perfectly. Thanks!
@DrSuperEvil: Go
I copied the mover from the Yamato Cannon. The missle spawns from the center of the casting unit as it should, but it seems like it's traveling to the actual 3D position of the target point, which is on the ground. If the missile is set to return, it travels out from the center of my unit, touches the ground at the target point, and then travels back to the center of my unit. Basically, I want the height to stay the same throughout its flight.
I'm guessing it's something in the "Combat: Impact" fields in the Attack actor since from what I read in other threads the "Combat: Launch Attachment Query" field determines where the missile comes from (and without the Attack actor it comes from my character's feet), but I'm not sure which option does it. I'll play with it more tomorrow.
Howdy, I'm trying to make a missile weapon ala this thread, but I've noticed that my missiles always fly into the ground, and not straight out. I know the answer lies somewhere in the Attack Actor I attached to the missile, but I'm not sure which field needs tweaking. Anyone know which it is offhand?
Thanks.