If anyone has any information on how to make the Leviathan's Bio-Plasmid Discharge work (problem described above), I'd love to hear it.
I'm guessing that maybe this is a problem that exists for all abilities that require targets, when you want an enemy hero or unit to be able to fire them off randomly or periodically.
As the leviathan tentacles are a passive buff they will be unaffected. Just give the unit a buff that uses a slow periodic Issue Order effect to use the abilities. Also make the abilities transient to not interrupt attacks.
Figured it out now. Thanks.
One issue remains though. I've created 3 seperate behaviours linked to 3 seperate effects, telling the Leviathan to use Spawn Mutalisk, Spawn Brood Lord and Bio-Plasmid Discharge periodically. Both of the spawn behaviours work fine, but the Bio-Plasmid Discharge does not. Any idea why this is, or how I can make it work?
I'm currently working on a map where I have a Leviathan (Zerg Hero) spawn for the enemy at one point. However, the Leviathan will only use its basic attacks, and obviously I'd like it to do more than that. I've tried using the data editor to resolve the issue, by setting Auto Cast and Auto Cast On on all the abilities I want it to use. But it still only uses basic attacks. Is there anything I can do to the unit itself to make it just spontaneously use its abilities once in a while?
EDIT: I also wouldn't mind if it could attack and use its abilities at the same time. In other words, that its abilities did not interrupt its normal attacks and vice versa.
BUMP
If anyone has any information on how to make the Leviathan's Bio-Plasmid Discharge work (problem described above), I'd love to hear it. I'm guessing that maybe this is a problem that exists for all abilities that require targets, when you want an enemy hero or unit to be able to fire them off randomly or periodically.
Sorry, I must have edited my last post while you were typing that reply.
As my last post says (now) though, I got it working, except for the Leviathan's Bio-Plasmid Discharge ability.
Figured it out now. Thanks.
One issue remains though. I've created 3 seperate behaviours linked to 3 seperate effects, telling the Leviathan to use Spawn Mutalisk, Spawn Brood Lord and Bio-Plasmid Discharge periodically. Both of the spawn behaviours work fine, but the Bio-Plasmid Discharge does not. Any idea why this is, or how I can make it work?
Thanks in advance
Hi
I'm currently working on a map where I have a Leviathan (Zerg Hero) spawn for the enemy at one point. However, the Leviathan will only use its basic attacks, and obviously I'd like it to do more than that. I've tried using the data editor to resolve the issue, by setting Auto Cast and Auto Cast On on all the abilities I want it to use. But it still only uses basic attacks. Is there anything I can do to the unit itself to make it just spontaneously use its abilities once in a while?
EDIT: I also wouldn't mind if it could attack and use its abilities at the same time. In other words, that its abilities did not interrupt its normal attacks and vice versa.