Your problem is the BSD. It means 'Birth, Stand, Death'. So your animation will play the Birth, the Stand, and the Death animations.
Remove that and have the following events.
Behavior.X.On
Create
Behavior.X.Off
Destroy
Actor Creation
AnimPlay {Stand} Stand (Play Forever)
the {stand} is simply the name that you are giving the animation, while the second Stand is the actual animation you wish to play. I added (Play Forever) because sometimes you don't need it but you most likely will.
You can preview the animations possible by pressing Ctrl+Shift+V and loading up your model in the Previewer.
@JuvialsRequiem: Go
Your problem is the BSD. It means 'Birth, Stand, Death'. So your animation will play the Birth, the Stand, and the Death animations.
Remove that and have the following events.
the {stand} is simply the name that you are giving the animation, while the second Stand is the actual animation you wish to play. I added (Play Forever) because sometimes you don't need it but you most likely will.
You can preview the animations possible by pressing Ctrl+Shift+V and loading up your model in the Previewer.