If you want to duplicate a unit, basically duplicate the Unit and it's Actor... in the case of the marine, you would duplicate the unit "Marine" and the actor "Marine"
You can also duplicate the weapon and any effects tied to that weapon, but these are so easy to make new ones that you shouldn't even bother.
I will usually give all my newly created actors/weapon items a prefix, and I will usually give Effects a prefix and a suffix.
Lets say I made a new Marine called a Gunner. The unit and the actor will be simply called 'Gunner'. The weapon will be called 'Chain Gun' with the prefix 'Gunner -'... yes, including the space and the dash.
Lets say my Chain Gun creates 1 bullet every 0.1 seconds for a duration of 1 second... my persistent effect will be called 'Chain Gun', the ID will be 'ChainGunPersistent', prefix set as 'Gunner -' and suffix set as '(Persistent)'. At the end of the day, all my effects tied to a weapon or ability will all be named 'Chain Gun'(the first box when making new/editing), but the ID(the box under the name box) I set as custom(I barely use "Suggest" button), instead of having ChainGun, ChainGun2, ChainGun3... I change the 2's and 3's to Persistent or Damage or whatnot.
My effects list looks something like this...
Gunner - Chain Gun (Persistent) [ID ChainGunPersistent]
Gunner - Chain Gun (Launch Missile) [ID ChainGunLaunch]
Gunner - Chain Gun (Damage) [ID ChainGunDamage]
Name your actors/anything however you like... spaces, no spaces, whatever. I tend to follow a little bit of the Blizzard style of formatting their stuff, like any Site Op actors I create will be called SOpsChainGunOffset or whatnot, otherwise I tend to usually put spaces between words, unless it's really long.
Once you save your map, if you notice the search bar in the Object Viewer side of the editor, next to it will be 3 buttons and then next to that is a dropdown menu with the name DataSource... use that dropdown menu to select the last option, and make sure your Search bar has no text in it... anything and everything you have customized will show up, now, no default(blue & grey) entries will show up, just green(your customs).
Again, adding prefixes can help also. If you are working on a Gunner, just leave DataSrouce as All Data and input Gunner in the Search bar... anything with "gunner" in its name, prefix or whatnot will show up.
Hope this helps.
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@Rainther: Go
If you want to duplicate a unit, basically duplicate the Unit and it's Actor... in the case of the marine, you would duplicate the unit "Marine" and the actor "Marine"
You can also duplicate the weapon and any effects tied to that weapon, but these are so easy to make new ones that you shouldn't even bother.
I will usually give all my newly created actors/weapon items a prefix, and I will usually give Effects a prefix and a suffix.
Lets say I made a new Marine called a Gunner. The unit and the actor will be simply called 'Gunner'. The weapon will be called 'Chain Gun' with the prefix 'Gunner -'... yes, including the space and the dash.
Lets say my Chain Gun creates 1 bullet every 0.1 seconds for a duration of 1 second... my persistent effect will be called 'Chain Gun', the ID will be 'ChainGunPersistent', prefix set as 'Gunner -' and suffix set as '(Persistent)'. At the end of the day, all my effects tied to a weapon or ability will all be named 'Chain Gun'(the first box when making new/editing), but the ID(the box under the name box) I set as custom(I barely use "Suggest" button), instead of having ChainGun, ChainGun2, ChainGun3... I change the 2's and 3's to Persistent or Damage or whatnot.
My effects list looks something like this...
Gunner - Chain Gun (Persistent) [ID ChainGunPersistent]
Gunner - Chain Gun (Launch Missile) [ID ChainGunLaunch]
Gunner - Chain Gun (Damage) [ID ChainGunDamage]
Name your actors/anything however you like... spaces, no spaces, whatever. I tend to follow a little bit of the Blizzard style of formatting their stuff, like any Site Op actors I create will be called SOpsChainGunOffset or whatnot, otherwise I tend to usually put spaces between words, unless it's really long.
Once you save your map, if you notice the search bar in the Object Viewer side of the editor, next to it will be 3 buttons and then next to that is a dropdown menu with the name DataSource... use that dropdown menu to select the last option, and make sure your Search bar has no text in it... anything and everything you have customized will show up, now, no default(blue & grey) entries will show up, just green(your customs).
Again, adding prefixes can help also. If you are working on a Gunner, just leave DataSrouce as All Data and input Gunner in the Search bar... anything with "gunner" in its name, prefix or whatnot will show up.
Hope this helps.