Hm.. here's an idea. Rather than using black slices, would it be an acceptable solution to make a single black circle .dds image and have it created on top of the 121 tinted slices? It could be that the black slices do not perfectly cover the tinted ones, thus is the reason for the black dots.
I'm guessing here that you are actually using the 1-100-Circle.dds and tinting it black to make black slices?
Render priority determines the order in which dialog items overlap one another. The higher it is set to, the higher the layer. There should be a trigger function somewhere that allows you to set dialog item render priority. Can't remember the exact function call though, I normally do it through script, so I don't know how through GUI. DialogItemSetRenderPriority I think. If you create all dialog items with the same priority, they will overlap one another depending on the order you created them. Later items will always cover up the earlier ones.
I can't quite imagine how your dialog items are currently being created. But I may be able to help if you could paste the creation trigger loop here.
I blame my poor quality image lol. I'm a lousy artist. Try set the render priority of the black circles to a number above 512. I suspect they might be rendering below your circles, thus they aren't exactly covering up the dots.
No worries. If you take a look at the PSD files and check under channels, you will see an alpha channel there. That is the layer that actually defines which areas of the image are transparent. Black means fully transparent, white means fully opaque. A mix of both means semi-transparent.
The black dots may be due to the pixel differences when I tried to cut the slice, was quite hard to get it perfect since the precision was on a very small scale.
@Edicitsep: Go
hope that solved your problem :D
Hm.. here's an idea. Rather than using black slices, would it be an acceptable solution to make a single black circle .dds image and have it created on top of the 121 tinted slices? It could be that the black slices do not perfectly cover the tinted ones, thus is the reason for the black dots.
I'm guessing here that you are actually using the 1-100-Circle.dds and tinting it black to make black slices?
@Edicitsep: Go
Render priority determines the order in which dialog items overlap one another. The higher it is set to, the higher the layer. There should be a trigger function somewhere that allows you to set dialog item render priority. Can't remember the exact function call though, I normally do it through script, so I don't know how through GUI. DialogItemSetRenderPriority I think. If you create all dialog items with the same priority, they will overlap one another depending on the order you created them. Later items will always cover up the earlier ones.
I can't quite imagine how your dialog items are currently being created. But I may be able to help if you could paste the creation trigger loop here.
@Edicitsep: Go
I blame my poor quality image lol. I'm a lousy artist. Try set the render priority of the black circles to a number above 512. I suspect they might be rendering below your circles, thus they aren't exactly covering up the dots.
@Edicitsep: Go
Yeap, or you can add it with the add attach button next to the edit link on your posts.
@Edicitsep: Go
Nice. Do post a screenshot of it working, I'd like to take a look :)
@Edicitsep: Go
No worries. If you take a look at the PSD files and check under channels, you will see an alpha channel there. That is the layer that actually defines which areas of the image are transparent. Black means fully transparent, white means fully opaque. A mix of both means semi-transparent.
The black dots may be due to the pixel differences when I tried to cut the slice, was quite hard to get it perfect since the precision was on a very small scale.
@Edicitsep: Go
What dimensions do you need it to be?
Edit: Might not be perfect, I used a 400x400 circle. Its solid white so you can use the editor to easily manipulate colors/opacity.