Honestly had no idea such a thing existed. I guess you could say I'm data-editor phobic. It seems to consume 100% of my process everytime I load it up. Could be cause I have a lot of dependencies loaded and the massive list it needs to populate. Thats one reason why I avoid it unless I really need to. As far as I'm concerned, there hasn't been anything done with data that can't be done with code. And I personally find it easier to code. Its simply weighing between getting frustrated by data, but having a sound implementation, or doing it with code that many have mentioned, is not as efficient as data, but having a much higher level of control over the actors and stuff.
Statistics wise, it probably would takes me 5 minutes to do something in data, including all the load lag (create a model actor and attach it to a unit). With script, it takes only 1 line of code. Which takes 5-10 seconds to type. The difference in results are probably not even noticeable. So yeah.. script potentially allows development to be 60x faster. In the long run, thats a lot of time.
PS: Sorry for sidetracking.. I just needed to vent this. Going through very frustrating times at the moment.
I'm not sure if this can be done through data. How I would do it with triggers is have a trigger detect when the ability fires, then create a text tag and have it attached to zeratul, fading out after a short period of time.
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@grenegg: Go
Honestly had no idea such a thing existed. I guess you could say I'm data-editor phobic. It seems to consume 100% of my process everytime I load it up. Could be cause I have a lot of dependencies loaded and the massive list it needs to populate. Thats one reason why I avoid it unless I really need to. As far as I'm concerned, there hasn't been anything done with data that can't be done with code. And I personally find it easier to code. Its simply weighing between getting frustrated by data, but having a sound implementation, or doing it with code that many have mentioned, is not as efficient as data, but having a much higher level of control over the actors and stuff.
Statistics wise, it probably would takes me 5 minutes to do something in data, including all the load lag (create a model actor and attach it to a unit). With script, it takes only 1 line of code. Which takes 5-10 seconds to type. The difference in results are probably not even noticeable. So yeah.. script potentially allows development to be 60x faster. In the long run, thats a lot of time.
PS: Sorry for sidetracking.. I just needed to vent this. Going through very frustrating times at the moment.
@Marec7: Go
I'm not sure if this can be done through data. How I would do it with triggers is have a trigger detect when the ability fires, then create a text tag and have it attached to zeratul, fading out after a short period of time.