Thanks for the reply, I haven't used the data editor much so I'm going to have to mess with it a bit to figure everything out.
For the movement I meant I know the actions to stop/start the movement, but not how to do it at the right times. If you were just asking for the action I used then it was Set Unit State - Movable on/off.
I'm trying to disable unit movement when an attack animation starts and then enable it again once it finishes. I know how to disable/enable movement, but I can't figure out how to tell when the animation ends. I gave the animation an identifier, but I didn't see a way to check if it finished or to check the current animation playing on a unit. I guess I could manually get the animation length and put a timer in, but I was hoping there was an easier way.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Thanks for the reply, I haven't used the data editor much so I'm going to have to mess with it a bit to figure everything out.
For the movement I meant I know the actions to stop/start the movement, but not how to do it at the right times. If you were just asking for the action I used then it was Set Unit State - Movable on/off.
I'm trying to disable unit movement when an attack animation starts and then enable it again once it finishes. I know how to disable/enable movement, but I can't figure out how to tell when the animation ends. I gave the animation an identifier, but I didn't see a way to check if it finished or to check the current animation playing on a unit. I guess I could manually get the animation length and put a timer in, but I was hoping there was an easier way.