I actually like your terrain, it is similar to "enfos" which was a nice hero line survival/wars game. I wouldnt suggest putting too much pressure on yourself with terrain; in the end it comes down to heroes killing summons.
I disagree and would recommend putting more effort into the aesthetical dimension of the project. While it is not crucial to the game experience, it significantly compliments the overall impression, and it costs a relatively low amount of time to produce good, performance minded terrain. A good terrain shapes a live atmosphere that fits the game, while at the same time improving the clarity of the gameplay.
I disagree and would recommend putting more effort into the aesthetical dimension of the project. While it is not crucial to the game experience, it significantly compliments the overall impression, and it costs a relatively low amount of time to produce good, performance minded terrain. A good terrain shapes a live atmosphere that fits the game, while at the same time improving the clarity of the gameplay.
Looks really cool, looking forward to try this out with a couple of friends once it's in a more refined state.