Created a new one because this is a different problem a little bit.
But anyway, that aside, I said I used all the Validates, and none of them worked. I was thinking if I used ValidatePlayer, so it validates that the player has the upgrade, but it does not work. I have no idea.
I have no idea how it works, because I need it to set a requirement that the unit has an upgrade before it shows the actor effect.
I have an actor effect, Railgun Cursor, the red snipe beam that shows in the penetrator round. I set a term so that it only shows if the upgrade 'Laser Sight' is completed, but it still shows it even if it isn't complete.
ATTACHMENTS
Screen_shot_2011-10-30_at_4.03.55_PM.png
Screen_shot_2011-10-30_at_4.03.21_PM.png
Screen_shot_2011-10-30_at_4.02.53_PM.png
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Created a new one because this is a different problem a little bit.
But anyway, that aside, I said I used all the Validates, and none of them worked. I was thinking if I used ValidatePlayer, so it validates that the player has the upgrade, but it does not work. I have no idea.
Well apparently, I did the same thing a while ago, I tried every Validate, still won't work.
I have no idea how it works, because I need it to set a requirement that the unit has an upgrade before it shows the actor effect.
I have an actor effect, Railgun Cursor, the red snipe beam that shows in the penetrator round. I set a term so that it only shows if the upgrade 'Laser Sight' is completed, but it still shows it even if it isn't complete.