After doing some tinkering, turns out the solution was rather simple. I guess every weapon the Immortal uses requires a Turret instance to go with it.
In the Data entry of the Immortal Unit, all I had to do was add duplicate turrets to the Combat - Weapons - Turret field.
It now looks like this.
Combat - Weapons - Turret: Immortal | Immortal
Doesn't affect the Immortal visually at all, and allows both weapons to fire at their own intervals. I havent tried this with more weapons yet, but I'd imagine it'd work.
I still would like to know how to force a weapon to wait it's period before firing when it acquires a target. (Basically, unit enters combat with a weapon that fires every 15 seconds, but instead of firing it's first shot instantly like most weapons do, it has to actually wait 15 seconds.)
<s>Update: Okay, I think I see the problem. I disabled the Phase Disruptors through the weapon options and focused on the Ibiks Cannon. When I tried to attack, I got Error - Can't turn towards unit. I had a feeling this meant the weapon could only fire from a certain angle. After trying them all, it appears that the weapon will only fire when the Immortal is above (north) of the attack target).
<s>After figuring this out, I enabled both weapons again, started the Immortal above the target...and viola. Both weapons were firing at their correct intervals.
<s>I have a feeling this problem has to due with the interaction between the Ibiks Cannon Weapon and the Immortal's Turret. I'm thinking there's probably a setting or something I have to change to get the two to play nice.
<s>Any ideas?
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<s>Okay, no luck quite yet. The method by which I was getting the Immortal to fire two weapons at once was an Effects Set containing the Disruptors and Ibkis Cannon damage effects. The Weapon used that set as it's effect, permitting each attack to deal both the Disruptor damage and the Ibiks damage + explosion.
<s>However, when I try adding Disruptor Weapon (linked to a custom Disruptor Effect) and the Ibiks Weapon (linked to a custom Ibiks effect), only the Disruptor will fire. I tried messing with the period, even setting the Ibiks Weapon to 0.1 just to see if it'd do anything, but he still wont use the attack.
<s>I'll give a quick layout of pertinent information
Unit: Immortal (I did not make a copy, rather, edited the base unit which generated a green-colored duplicate.)
Combat - Weapons - Turret: Immortal
Combat - Weapons - Weapons: Phase Disruptor (Custom), Planetary Fortress Ibiks Cannon (Custom)
Weapon: Phase Disruptor (Custom)
Stats - Backswing: 0
Stats - Period: 3
Options - Can Initiate Attack, all others are unchecked.
Effect - Effect: Immortal - Phase Disruptor Copy (Damage)
Weapon: Planetary Fortress Ibiks Cannon (Custom)
Stats - Backswing: 0
Stats - Period: 0.3
Options - Continuous Scan, all others are unchecked. (I have tried various permutations of Initiate Attack, Fire atr Attack Target, and Only Fire When Attacking to no avail.)
Effect - Effect: Planetary Fortress - Twin Ibiks Cannon Copy (Damage)
Also, as to BorgDragon's final comment: Is there any particular way to force the second weapon to wait for it's period duration before firing on an initial attack? This info will be more useful to me once I get the above snafu corrected, of course. x:</s>
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I've been able to figure out how to get a unit to fire two weapons at the exact same time. What I'd like to be able to do is have the unit fire it's weapons based on the period intervals.
I've been able to figure out how to get a unit to fire two weapons at the exact same time. What I'd like to be able to do is have the unit fire it's weapons based on the period intervals.
Example:
Immortal Weapons: Phase Disruptors (Custom), Photon Cannon (Custom)
The Disruptors would be set to fire every 10 seconds, while the Photon Cannon would be set to fire every 3 seconds.
The end result, when the Immortal attacks a ground unit, is as follows:
0sec: Target Acquired, Photon Cannon fires.
3sec: Photon Cannon fires.
6sec: Photon Cannon fires.
9sec: Photon Cannon fires.
10sec: Disruptor Cannon fires.
12, 15, 18sec: Photon Cannon fires.
20sec: Disruptor Cannon fires.
So on and so forth.
How might I go about accomplishing this? Thusfar, my attempts to figure it out have simply stumped me. D: