Thanks for your comments, Yaos. I agree with many of your points.
I was kind of afraid of making the mission too easy, but I was aiming for something close to the later campaign missions in SC2. I would love to hear what others think of the difficulty. The attack waves could definately use a lot of balancing, though, you're right in that.
The UED are definately not good guys, but as with the Terran campaign in Brood War, this mission is told from their perspective. I think many of them see themselves exactly as "brave soldiers coming from Earth to conquer the bad guys," on some kind of righteous crusade to smite the enemies of Humanity and unite everyone under the fluttering banner of the Directorate. My intention was, if I continue this campaign, to shake the faith of the main characters as everything falls apart and the UED expeditionary fleet is annihilated. And then they go mercenary. A sort of descent into madness, Heart of Darkness kind of thing. :)
It was never my intention to depict them as "typical Americans" so I'm not sure what you mean by that. There is a lot of military lingo, in keeping with the militaristic atmosphere of the UED, but maybe I overplayed that. I hope you'll forgive me for the characters with the dusty faces and dusty backgrounds, as I had to make do with the portraits that were available and I didn't want to use the faces of any individual characters Blizzard had already established. ;)
Again, thanks for your feedback. I'll be keeping all these things in mind for future maps!
I just published my first StarCraft II map on Battle.Net. It's a fairly traditional single-player map called "Wolt's Wyverns I: Fist of the UED." You command a UED regiment during the invasion of Korhal.
My ambition is to turn this into a campaign that follows this regiment from their initial origins in the UED expeditionary fleet to a mercenary outfit working for the highest bidder. I'll release one mission at a time, and we'll see how far I get!
Known issues:
Mouths don't animate when characters talk. There's no way around this at the moment, as far as I know. This would have been a lot easier if I only had to deal with protoss characters!
Thanks for all the tutorials you guys have made. I'm sure my crude scripting would make a Blizzard designer cry tears of blood, but I got the map to do pretty much all I had set out to do. Special thanks to JLogan for his excellent Boot Camp Tutorial mission which showed me it was possible to make "StarCraft 1-style" briefings without too much difficulty!
To play the mission, simply start a multiplayer custom game and search for Wolt's Wyverns. You should be able to find the map without any trouble.
Lemme know what you think! :)
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Thanks for your comments, Yaos. I agree with many of your points.
I was kind of afraid of making the mission too easy, but I was aiming for something close to the later campaign missions in SC2. I would love to hear what others think of the difficulty. The attack waves could definately use a lot of balancing, though, you're right in that.
The UED are definately not good guys, but as with the Terran campaign in Brood War, this mission is told from their perspective. I think many of them see themselves exactly as "brave soldiers coming from Earth to conquer the bad guys," on some kind of righteous crusade to smite the enemies of Humanity and unite everyone under the fluttering banner of the Directorate. My intention was, if I continue this campaign, to shake the faith of the main characters as everything falls apart and the UED expeditionary fleet is annihilated. And then they go mercenary. A sort of descent into madness, Heart of Darkness kind of thing. :)
It was never my intention to depict them as "typical Americans" so I'm not sure what you mean by that. There is a lot of military lingo, in keeping with the militaristic atmosphere of the UED, but maybe I overplayed that. I hope you'll forgive me for the characters with the dusty faces and dusty backgrounds, as I had to make do with the portraits that were available and I didn't want to use the faces of any individual characters Blizzard had already established. ;)
Again, thanks for your feedback. I'll be keeping all these things in mind for future maps!
Anyone? There's got to be some European players here!
It's available on the European servers.
Sorry for shamelessly bumping this, but I could really use some feedback.
Hi everyone.
I just published my first StarCraft II map on Battle.Net. It's a fairly traditional single-player map called "Wolt's Wyverns I: Fist of the UED." You command a UED regiment during the invasion of Korhal.
My ambition is to turn this into a campaign that follows this regiment from their initial origins in the UED expeditionary fleet to a mercenary outfit working for the highest bidder. I'll release one mission at a time, and we'll see how far I get!
Known issues: Mouths don't animate when characters talk. There's no way around this at the moment, as far as I know. This would have been a lot easier if I only had to deal with protoss characters!
Thanks for all the tutorials you guys have made. I'm sure my crude scripting would make a Blizzard designer cry tears of blood, but I got the map to do pretty much all I had set out to do. Special thanks to JLogan for his excellent Boot Camp Tutorial mission which showed me it was possible to make "StarCraft 1-style" briefings without too much difficulty!
To play the mission, simply start a multiplayer custom game and search for Wolt's Wyverns. You should be able to find the map without any trouble.
Lemme know what you think! :)