The way i see it is that, if you want to link one trigger to another, and you want it to consider its event, than you need to turn the trigger on. and that's what i did. I had one trigger activate once a unit enters the region, and then in the actions i had it run the another trigger, which creates units followed by turn current trigger on.
edit: oh also, i had question relating to regions. Is there a way to link multiple regions, for example, in my case if a unit enters lets say any one of four regions, then it should start spawning units.
edit:
@caspersc:
thanks for the alternate solution
Hi,
so basically, when a unit enters a specific region, it spawns units at another region every 15 seconds. I tried to make these as two separate triggers, so have one trigger create units every 15 seconds, and the other one call this trigger when a unit enters the area. But when you call a trigger, it ignores its event, so in my case it only spawns the units once. Any ideas?
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i c thanks!
@fr0d0b0ls0n: Go
oh okay, will it be one region or can i still distinguish between the smaller ones?
The way i see it is that, if you want to link one trigger to another, and you want it to consider its event, than you need to turn the trigger on. and that's what i did. I had one trigger activate once a unit enters the region, and then in the actions i had it run the another trigger, which creates units followed by turn current trigger on.
edit: oh also, i had question relating to regions. Is there a way to link multiple regions, for example, in my case if a unit enters lets say any one of four regions, then it should start spawning units.
edit: @caspersc: thanks for the alternate solution
Thanks guys, the trigger on/off was the key.
Hi, so basically, when a unit enters a specific region, it spawns units at another region every 15 seconds. I tried to make these as two separate triggers, so have one trigger create units every 15 seconds, and the other one call this trigger when a unit enters the area. But when you call a trigger, it ignores its event, so in my case it only spawns the units once. Any ideas?