Basic concept: 4v4 map, limited resources (no expansions), top vs. bottom. Controlling the Xel'Naga towers powers the "Obliterator", when the progress bar reaches full, it activates and starts firing at the opposing team. The more towers one side controlls, the faster the progress bar moves. Of course, towers "can" just be ignore and you can go for killing the other team outright.
Questions:
Is drone rushing viable? Defendable?
Does the capture "speed" make for shorter/longer games?
With the speed of the game, should expansions be added in?
Any other comments, or bugs/etc, please feel free to tell me here or email me at [email protected].
The map is uploaded to battle.net and available publically, just search for "team obl" when creating a custom game.
Blue - Start positions (Top vs. bottom)
Green - Capture Towers
Obliterator in the middle.
I'm looking for testing/suggestions on this map.
Basic concept: 4v4 map, limited resources (no expansions), top vs. bottom. Controlling the Xel'Naga towers powers the "Obliterator", when the progress bar reaches full, it activates and starts firing at the opposing team. The more towers one side controlls, the faster the progress bar moves. Of course, towers "can" just be ignore and you can go for killing the other team outright.
Questions:
Any other comments, or bugs/etc, please feel free to tell me here or email me at [email protected].
The map is uploaded to battle.net and available publically, just search for "team obl" when creating a custom game.
Blue - Start positions (Top vs. bottom)
Green - Capture Towers
Obliterator in the middle.