Cliff texture variances aren't able to be modified through the editor?...
I used to use mpq viewer to edit the Base.sc2assets.. I would delete the textures from a cliff texture that I didn't want, so it would all be uniform..
So after deleting the textures I didn't want, I would just load the editor with that asset like normally opening the editor.. And when I created cliffs for that map that the cliffs I edited were for, It would all be the same. All the corners would look the same, all the sides of the cliffs, would look the same, instead of being varied and not uniform.
I just did this about 3 months ago, and it seems now I can no longer do this..
Any help at all please! I have read about exporting the cliff and editing it, but even so I don't know how to achieve that through 3dsmax.
Thanks!
edit:
So in short, instead of say organic cliff sides being like > and jagged, I want them all | straight.
I've added images to show..
This is what the madmade cliff looks like normally for zhakul'das terrain..
But how I want it to look, is like this.. which is how I used to do it, now I can no longer use my method.
Cliff texture variances aren't able to be modified through the editor?...
I used to use mpq viewer to edit the Base.sc2assets.. I would delete the textures from a cliff texture that I didn't want, so it would all be uniform..
So after deleting the textures I didn't want, I would just load the editor with that asset like normally opening the editor.. And when I created cliffs for that map that the cliffs I edited were for, It would all be the same. All the corners would look the same, all the sides of the cliffs, would look the same, instead of being varied and not uniform.
I just did this about 3 months ago, and it seems now I can no longer do this..
Any help at all please! I have read about exporting the cliff and editing it, but even so I don't know how to achieve that through 3dsmax.
Thanks!
edit: So in short, instead of say organic cliff sides being like > and jagged, I want them all | straight.