The issue i am having is that players automatically hit the closest unit if no terrain or no target unit is hit. I am unsure how to have this where it either hits the terrain or a unit, or if the shot hits neither terrain or a unit, it hits nothing instead of the closest unit. The issue is with the variable TargetClosestUnit, unless the trigger needs to be revamped.
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Anyone at all?
Or maybe if someone has a working multiplayer TPS engine I could take a look at or borrow from?
Decided to attach the map
The issue i am having is that players automatically hit the closest unit if no terrain or no target unit is hit. I am unsure how to have this where it either hits the terrain or a unit, or if the shot hits neither terrain or a unit, it hits nothing instead of the closest unit. The issue is with the variable TargetClosestUnit, unless the trigger needs to be revamped.