triggers can not possibly be run server side?
they would need to be able to provide atleast 1 GHz peak per player, which would be about 600 THz ...
Regardless, wherever the processing is done required data is only going to be sent once, so again, net traffic can't be increased by calling the event multiple times.
if the trigger exists, all presses and releases from all players are traffic, thats what the note says in editor.
If that is the case, then the only activity conjoured by extra triggers is local, though you may be better off using one trigger regardless.
So in summary, if you use the trigger once, you may as well use it a hundred times, their not going to duplicate the same client server data for sake of two triggers, just reuse that data.
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triggers can not possibly be run server side? they would need to be able to provide atleast 1 GHz peak per player, which would be about 600 THz ...
Regardless, wherever the processing is done required data is only going to be sent once, so again, net traffic can't be increased by calling the event multiple times.
if the trigger exists, all presses and releases from all players are traffic, thats what the note says in editor. If that is the case, then the only activity conjoured by extra triggers is local, though you may be better off using one trigger regardless.
So in summary, if you use the trigger once, you may as well use it a hundred times, their not going to duplicate the same client server data for sake of two triggers, just reuse that data.